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  • Hanfu: the Style of Wuxia

    As foreign media has become more available in the West, Chinese period dramas such as “The Untamed” have experienced an explosion of popularity across the world. There’s a lot to love about a good C-drama. Fans have praised everything from their beautiful music, to their fast-paced action, to their passionate romances -- and to their costuming. For many new fans, it might seem fantastical, but to the Han ethnic majority of China, these styles of dress - called hanfu - are ancient traditions that can be traced back to over 3,000 years ago. Having said all of this, what exactly is hanfu? How does it look? Hanfu is - as defined by Vogue magazine - “a type of dress from any era when the Han Chinese ruled.” China has a long history of many dynasties with a wide variety of designs, patterns and dress codes. Most styles of hanfu are composed of an upper jacket with long, flowing sleeves and a skirt, although some varieties are a one-piece dress or include pants. When you combine that with an array of accessories and optional inner and outer garments, hanfu style becomes a very flexible form of dress, available during summer or winter, casually or formally. Despite being a historical garment, a lot of the appeal of hanfu clothing comes from its somewhat fantastical style. While some people do go out of their way for strictly historically accurate dress, it’s not uncommon to see more modern styles taking some artistic liberty. Some of the most popular styles of hanfu come from three of China’s most influential dynasties: the Tang, Song and Ming. The Tang dynasty, which is the first of these three dynasties, existed from 618 to 907 AD and was largely considered the Golden Age of China. While the beginning of the dynasty was heavily influenced by the Sui dynasty which preceded the Tang dynasty, styles shifted dramatically towards the end of the era. The narrow sleeves and skirts of the Sui dynasty gave way to the plump figures which had become the new fashion, resulting in loose, flowing styles of dress becoming more popular. The Tang dynasty allowed a lot of freedom of expression allowing women to show décolletage, or even to dress in menswear in public - both of which became fashionable by the end of the era. The Chinese people were allowed to dress in styles inspired by Persia or central Asia at the time, although those influences diminished greatly before the end of the Tang dynasty. Succeeding the Tang dynasty, the Song dynasty ran from 960 to 1279 AD. Although it inherited the styles of previous eras, the strong rise of Confucianism discouraged the extravagant styles of the Tang dynasty. Instead, people began placing a strong emphasis on modesty. Clothing became more subdued, slender silhouettes became popular, and foot-binding began to be practiced. Although at the time, commoners were mandated to wear white or black garb, day-to-day styles were actually much more colorful than that. Finally, the Ming dynasty, the most recent of the three, was the final Han dynasty in Chinese history. It began in 1368 after the collapse of the Yuan empire (which was the first dynasty not ruled by the Han people) and ended in 1644 when the Manchurian Qing dynasty rose to power. Having just recovered China from the Mongols (the Yuan), the new emperor banned Mongolian clothing and decreed a strict dress code that recalled the style of the Tang dynasty. Although the Mongols did not force the Han people to adopt their customs, many people had chosen to follow them for personal gain, or as a symbol of loyalty. By banning them outright, the new Ming emperor tried to create a strong Han Chinese cultural identity. Despite these efforts, occasional pieces of Mongolian clothing were still worn in court - even by the emperor himself. And although the dress code was strictly enforced at the beginning, by the mid-point of the period state control over the dress code weakened, until it was regularly transgressed by the end of the dynasty. As a result, styles of this period became a blend of Mongolian and traditional Han Chinese dress. Although nowadays hanfu is mostly worn during special occasions, it has recently seen a resurgence of popularity through social media. Across popular Chinese social media platforms, #hanfu has seen well over 50 billion views, which certainly speaks to hanfu’s growing appeal to people today. Videos and posts about traditional Chinese hobbies make up a majority of the hashtag’s popularity online, and many Chinese diaspora have embraced the hanfu trend as a way to stay connected to their family roots. While some have voiced concerns about an increasing drive for patriotism within the country, others have suggested that the trend has instead risen from both a desire for strong cultural identity and a desire to rebel against normality from a generation of youths exploring their freedom of expression. While much of what you see on screen is a fantastical adaptation of historical garb, hanfu remains a long tradition of beautiful, elegant dress. For more information on the trend, check out Vogue’s article on the topic. If you enjoyed this article, click below to subscribe to our newsletter, or follow us on Facebook, Instagram, or Twitter! By S. Howie Immortal Staff Sources: Hanfu — Traditional Clothing of the Chinese Han Majority 4 Traditional Chinese Clothing and Dress: Hanfu, Qipao, Tang Suit, Zhongshan Suit A return to tradition: how Hanfu returned as a modern style statement Why China's Hanfu Trend Won't Cool Down | Jing Culture and Commerce Meet Shiyin, the Fashion Influencer Shaping China's Hanfu Style Revival Hanfu: Traditional Han Clothing | Omeida Chinese Academy Hanfu - Wikipedia Image sources: Please click the photos in question to be linked to their original websites.

  • Essential Wuxia: The Legend of Sword and Fairy

    The Legend of Sword and Fairy 6 came out in 2015, and as a gamer and a fan of the Wuxia genre, I had very high expectations for this game. For the uninitiated, the hugely successful Chinese Paladin TV series is based on the Sword & Fairy PC game franchise, which has been going on since 1995. The first Chinese Paladin is highly influential, and a rarity in Chinese television since it was adapted from a video game back in 2005! It went on to pave the way for more TV dramas in the Wuxia subgenre known as Xianxia. I was able to pick up a copy to play on PS4, and I wanted to do a complete playthrough and I wanted to love this as a new extension of my favorite genre...but was let down by serious technical difficulties that should have been resolved prior to the game's release. The game begins with a familiar premise: the two main characters, Yue Jinzhao and Yue Qi, awaken with no recollection of their past. From there, they embark on a journey to discover their true identities, and stop an evil cult from kidnapping people. They befriend a diverse group of friends with complicated backgrounds and go through many twists and turns to discover who they truly are. It's a good story, and you want to keep playing to see their quest through. Of course, the promise of a good story comes hand in hand with the hope of good gameplay, and, unfortunately, the gameplay is very underwhelming. There are many instances where I could skip attacks from random enemies within proximity just by circling around. Even during boss battles, there is no real struggle as the bosses perform very simple attacks. The most difficult part of the gameplay (by far) was the controller. I played the PlayStation 4 version on the PlayStation 5, but the controls were originally based on a gaming keyboard and mouse, and whoever made this port never properly accounted for a PlayStation 4/5 controller. There are instances where I’m supposed to use the left analog stick to perform actions, and most of the time, it was undoable. When watching the walkthroughs of the PC version on YouTube, the aforementioned action is done easily with a mouse, but on PS4 it's simply not possible. Besides expecting good gameplay, one would also expect a relatively decent presentation for graphics and sound (this is the sixth game in their series after all, they've definitely worked out the bugs by now, right?). But yet again, they are underwhelming, and leave a lot to be desired. The graphics are reminiscent of a Sega Dreamcast game, and the game sometimes runs at very low frame rates (it feels like 10 fps/frames per second at times). Additionally, there are many instances of characters literally breaking up or freezing randomly. I even had instances where the game itself froze and I had to restart the game. The game is presented in its original Mandarin audio with English subtitles, which I have no objection to since it presents the game authentically, but the script of the English subtitles are sooooo tiny that I had to sit within 5 feet (1.5 meters) of my HDTV, and there are an embarrassing number of spelling and grammar mistakes. Given all of these bugs, I only finished 66% of the game, which is extremely rare for me given how much I love to throw myself into martial arts games. After a month of trying, I had to give up and accept that I'd been defeated by poor control optimization. Despite this, I still have hope that Sword & Fairy 7 for PlayStation 4/5 will be an improvement. This is only the start of Wuxia (and Xianxia) games being officially released in the West, and I hope that by bringing attention to these games, and providing honest feedback, we can honestly engage with the developers and localization teams, and show them that there's a huge desire for these games in North America if they can improve their ports and translations! PS - If you have also played this game, we'd love to hear from you in the comments below! If you enjoyed this, and want more, click below to subscribe to our newsletter, or follow us on Facebook, Instagram, or Twitter! By B. Chansy Immortal Staff

  • Essential Wuxia: Boxers & Saints

    The beginning of the 20th century was a tumultuous time for China. Westerners began taking positions of power, bringing with them Christianity and opium. As Christianity spread across the country, a divide was created between the xenophobic peasantry and the Chinese tradition-scorning foreigners. Everything eventually culminated in what was known as the Boxer Uprising, where a secret society known as the Righteous and Harmonious Fist (Yihequan) taught martial arts and partook in rituals that were said to make their bodies invincible. Officially condoned by the Empress Dowager, tens of thousands died in the conflict. This is where the story of Boxers & Saints begins. Written by best-selling author Gene Luen Yang, author of award winning American Born Chinese, and writer for Avatar: The Last Airbender and recent Shang-Chi comics, Boxers & Saints is the carefully crafted tale of two young Chinese commoners on opposite sides of the conflict. The two graphic novels, Boxers and Saints respectively, are 500 pages long altogether. Each follows one protagonist, but the two stories interweave. In Boxers, the protagonist, Little Bao lives a poor life in a small country village. He’s the youngest of three brothers, and spends as much time as he can enjoying the wandering Chinese opera troupes that come and go. Bao admires the gods and masks of the opera. They follow him as he does his chores and - after he gets pulled into the bloody and political tangle of the uprising - he channels them to fight off the “foreign devils.” On the opposite side of the conflict, from a nearby home, there lives Four-Girl. She’s the youngest of four children - and the only survivor. Her grandfather, superstitious that her birth is the fourth day of the fourth month as the fourth child, refuses to acknowledge her. He fears that four, sounding like death, is a magnet for bad luck. In turn, the other members of her family, with the exception of her mother, alienate her. Longing for a place in the world, Four-Girl is eventually visited by visions of Joan of Arc. From her, she discovers Christianity and converts. The church becomes a place she can belong, but she learns that not everyone is so friendly to foreign influence. Gene Luen Yang’s work is masterfully written, carefully balancing both factions. Neither side of the rebellion is painted as “good” or “evil”. The story of Boxers & Saints is dark and tragic, both sides kill and commit atrocities for their ideals. Houses are burned, fields are trampled and civilians are slaughtered. Yet at the same time, it’s easy to see what motivates these characters. There is good to both sides too. The Boxers empowered the downtrodden common folk to defend themselves, the Christians brought comfort to people that needed it. The writing of Boxers & Saints is wonderfully even to both, and subtle in some of its points. Gene Luen Yang really encourages his audience to pay attention and draw their own conclusions about Little Bao and Four-Girl. Boxers & Saints is, as a finalist for the 2013 National Book Awards for Young Adults, written with an educational bent for children and young adults. It frames the events of the Boxer Uprising in an almost simplified way through the eyes of its children protagonists, leaving some of the darker subtext out of its direct narration. This is a duology well-suited to both adults and older children, but is probably too heavy for young children. On the whole, this is a very character-driven story. It has some action and some politics, but the majority of the story follows the inner turmoil of the protagonists and they fight to navigate the complicated circumstances of the rebellion. For a more action-oriented view on the Boxer Rebellion, be sure to check out our latest comic, Fa Sheng: Origins, on our website! If you enjoyed this article, click below to subscribe to our newsletter, or follow us on Facebook, Instagram, or Twitter! By S. Howie Immortal Staff Sources: Comic Book Legal Defense Fund - Graphic Novels in Education: Boxers & Saints Comics in the Classroom: A Teaching Guide to Boxers & Saints Views of the Rebellion - Gene Luen Yang's Boxers & Saints Britannica - Boxer Rebellion

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  • Immortal Studios | The Home for Essential Wuxia

    What is Wuxia? Shiao Yi's Library What is Wuxia? 1/5 OUR COMICS & MERCH Quick View Chronicles of the Immortal Swordsmen Poster by Bernard Chang Price $25.00 Quick View Chronicles of the Immortal Swordsmen #1 - Print Price $7.00 Quick View Chronicles of the Immortal Swordsmen #1 - Print - Bernard Chang Cover Price $7.00 Quick View Chronicles of the Immortal Swordsmen Poster by Bernard Chang Price $25.00 Quick View Chronicles of the Immortal Swordsmen #1 - Print Price $7.00 Quick View Chronicles of the Immortal Swordsmen #1 - Print - Bernard Chang Cover Price $7.00 Quick View Chronicles of the Immortal Swordsmen Poster by Bernard Chang Price $25.00 Quick View Chronicles of the Immortal Swordsmen #1 - Print Price $7.00 Quick View The Adept #2 - Print - Jeff Moy Cover Price $25.00 Quick View The Adept #2 - Print - Gene Ha Cover Price $25.00 Quick View The Adept #2 - Print - Ming Doyle Cover Price $25.00 Quick View The Adept #2 - Print Price $17.00 Quick View The Adept #2 - Print - Jeff Moy Cover Price $25.00 Quick View The Adept #2 - Print - Gene Ha Cover Price $25.00 Quick View The Adept #2 - Print - Ming Doyle Cover Price $25.00 Quick View The Adept #2 - Print Price $17.00 NEWS Jun 22 Essential Wuxia: The Legend of Sword and Fairy The Legend of Sword and Fairy 6 came out in 2015, and as a gamer and a fan of the Wuxia genre, I had very high expectations for this... May 12 Essential Wuxia: Boxers & Saints The beginning of the 20th century was a tumultuous time for China. Westerners began taking positions of power, bringing with them... May 7 Monks in Media The monk - a master of mind and body, a follower of the Buddha, and inheritor of a long legacy of meditation and martial prowess. For... May 5 Star Wars: Essential Wuxia Review May the Fourth be with you! Today is Star Wars Day, and we have been just itching to do an Essential Wuxia Review ever since we first... Apr 28 Essential Wuxia: The Shaolin Temple (1982) “The Shaolin Temple (1982)”, directed by Chang Hsin Yen, is a masterwork of dazzling blows and extreme martial arts, set in a... Apr 21 A Sliding Scale of Cultivation Systems Everyone loves a good underdog story. There’s nothing quite like seeing someone fight their way to the top, using pure will power to get... Apr 14 What's the Jianghu? If you’re new to wuxia, you may just see gibberish when I say it, but the jianghu (江湖) is the parallel world, inhabited by bandits,... Mar 30 5 Wuxia Novels for March Spring is taking its sweet time this year. The nights are still long, and so we've put together a few novels we've enjoyed reading this... 1 2 3 4 5 INSIDE WUXIA Immortal is dedicated to creating stories in the martial arts fantasy genre known as Wuxia & bringing it to the global pop culture stage. We are bringing this beloved classic genre into the 21st century & introducing it to mainstream audiences by creating an interconnected storyverse of heroes, fantasy action, kung fu & empowerment. Artwork - Immortal Storyverse Artwork - Immortal Storyverse Artwork - Immortal Storyverse Artwork - Immortal Storyverse 1/7 INVEST in IMMORTAL Why Investors Invested in Immortal Studios INSIDE IMMORTAL STUDIOS The Adept Kickstarter Campaign Video The Adept Co-Creator Q&A: Tasha Huo Drawing The Adept Yishan Li Draws Sasha True Chronicles of the Immortal Swordsmen Kickstarter Campaign Video Chronicles of the Immortal Swordsmen Animated Cover Drawing Immortal Swordsmen Bernard Chang Draws Variant Cover more videos OUR COMMUNITY Our Fans - Read their Reviews Our Squad - Premier Martial Artists Who Support Immortal's Mission Our Events - Fan Engagement Amplifying AAPI Representation in Entertainment & Media Summit - May 26, 2021 Live Reading of The Adept Immortal and Shaolin Masters discuss the Shaolin Temple's Mysticism & Legends

  • Team | Immortal Studios

    Meet the Immortal Leadership team and our Advisors and Partners . LEADERSHIP TEAM PETER SHIAO Founder and CEO Peter is our Founder and Chief Executive Officer, leading Immortal Studios in creating a new story universe to awaken the hero within everyone and defining a new business model centered around direct user engagement. Peter has a decades long career leading innovative entertainment and media ventures between the East and West, and has been active in empowering underserved communities. Peter’s favorite past time as a boy was reading Chinese Wuxia novels (many of them written by his father Shiao Yi who is an accomplished author in the genre), and drawing these martial heroes he read about. Because of these stories, he aspired to be a modern day Xia, the transcendent martial Knight who mastered themselves, and stood for righteousness and justice in a world of great stakes, poetry, romance and consequence. Peter pivoted from politics to a new career in media as a means of expressing his mission for social transformation through stories. He feels incredibly blessed to come full circle back to his original love with Immortal. In his own words. GORDON HO Vice Chair Gordon is our Vice Chair and Strategic Marketing advisor, working with the Immortal team on developing content and marketing strategies for the company. Gordon has held senior marketing and content positions as Chief Marketing Officer at Princess Cruises and Executive Vice President at Walt Disney Studios, where he oversaw content, marketing, and technology strategies for the Home Entertainment division. At Disney, Gordon and team created Disney Movie Rewards, the industry’s #1 CRM loyalty program, Disney Movie Club, their direct-to-consumer subscription program, and Disney Video Premiers, their $3B direct-to-video category. At Princess, Gordon led a number of key partnerships including Discovery at Sea, bringing Discovery Channel Animal Planet live experiences to the ship including Mythbusters, Deadliest Catch, and SharkWeek. Gordon is on the Board of CAPE, the Coalition of Asian Pacifics in Entertainment, driving diversity in entertainment, and also an Adjunct Professor of marketing at Georgetown University. He became involved in Immortal Studios when he helped organize the Immortal Studios; LA Times summit, Amplifying AAPI Representation in Entertainment; Media. Gordon is a long time comic lover (having worked with Stan Lee at Disney) and looks forward to helping create the new franchise universe for Immortal Studios. HANK KANALZ Head of Publishing Hank Kanalz has over 33 years of experience in the comics and entertainment industry. He’s worked at WarnerMedia and DC for 25 years, most recently as Senior Vice President of Publishing Strategy & Support Services for DC. Hank developed comprehensive content plans for both print and digital publishing across DC’s imprints, and oversaw DC’s talent services, marketing, sales, publicity, and creative services departments. Hank was first approached to join Immortal’s Advisory Board. After immersing himself in the team’s vision and goals, he signed on to lead their publishing efforts, aligning with the mission to unlock the hero inside everyone. SAM ADES Head of Immortal Order Sam Ades is an award-winning digital strategy and brand building executive who most recently led the launch and management of DC Universe, the ground-breaking fan membership designed to super-serve DC fandom. In his over twenty years at Warner Bros., Sam has held leadership roles across franchise management, digital marketing, events and experiential and more - always with the goal of using data-driven insights to build sustainable fandoms at scale. Sam was approached to lend his audience engagement and direct-to-consumer experience to the Immortal Studios mission and signed on to develop a long-term strategy to help achieve their goals. IRENE YANG Development Manager Mengying “Irene” Yang is a multicultural film producer with roots in China. She holds an M.F.A. diploma in Film Producing from the American Film Institute Conservatory and a B.F.A. degree in Film Directing from Beijing Film Academy. Being a creative mind herself, Irene has developed a deep interest in creating spaces where compelling stories and unique voices can be told. From 2019 to 2021, Irene worked as a Creative Executive at Starlight Media Inc., where she oversaw the development of more than 70 film and TV projects and evaluated production packages for financing decisions. During her study at AFI and BFA, she interned at studios and production companies the likes of Walt Disney Studios and Legendary Pictures. BRIAN CUNNINGHAM Editor A professional working in the comic book and entertainment business for over 25 years, Brian Cunningham has edited several New York Times-bestselling collections of comics and graphic novels, and was one of the first editors of the Folio Award-winning Wizard Magazine. As a DC Comics editor, he shepherded such series as Superman, Justice League, Green Lantern, Wonder Woman, and The Flash. He also doodles on the side. ESTHER LIM Transmedia Specialist Esther has over twenty years of combined digital media and consulting experience creating and leading digital, social media and transmedia storytelling programs designed to attract, engage, and retain consumer audiences while building brand advocacy. Her expertise includes gaming industry market monitoring, trending and analysis, social media marketing and analytics, community development and outreach, transmedia strategy, game design and gamfication, web and product development, user interaction and experience design, online advertising, direct marketing and brand development programs. Throughout her career, Esther worked with established brands such as Disney, ABC, NBC, Starz, FX Networks, and Microsoft Xbox as well as indy game development companies. She has also served on the boards of the Producers Guild, Siggraph and Siggraph Asia. SHARLEEN SY Head of Digital Engagement Sharleen Sy is a serial entrepreneur with over 25 years of successful startup and product launches in mobile, video games, virtual worlds, 3D software, and online entertainment industries. Armed with both an engineering degree and an art/comic book background, she creates innovative products and strategies utilizing a creative blend of gamification, community engagement, UX design and technology. Sharleen was Co-founder and Chief Creative Officer for CYBERWORLD, an early software developer of virtual worlds and games created with patented 3D web technology. She was responsible for executive management of the entertainment business unit and content studio. She built strategic partnerships with leading entertainment studios including Warner Bros, Universal Pictures, Disney, and Stan Lee Media resulting in strategic investments of both Stan Lee and WB in CYBERWORLD. CYBERWORLD games included: WB’s Pokémon the Movie Adventure, Kid's WB Zeta Quest 3D, Universal Studio’s The Skulls, Cartoon Book’s Boneville, Discovery Channel's Aviation Museum, Stan Lee Media’s 3D virtual worlds and more. Notable among the startups and industry-leading products Sharleen helped to build and manage: Delrina (WinFax), MGI Software (PhotoSuite), Alias|Wavefront (MAYA 3D Modelling and Animation), and Wattpad. ​ ROBERT WU Senior Financial Advisor Robert advises the company on its fund raising and other financial and corporate matters. He has extensive finance experience including investment banking, private equity, and corporate advisory with major institutions like Chase, Prudential, Oppenheimer, and UBS. He has also been CFO of several media start-ups including Orb Media Group, Inc. As a modern Taoist teacher and author of the book “So Now So Tao: A Taoist Approach to Harmonic Wealth”, he is an advocate of the underlying Wuxia philosophy. He strongly believes that there is a hero in everyone—it just needs to be brought out. ADVISORY BOARD Immortal is proud to have an amazing group of advisors and appreciative of their expertise and support. Adam Breivis - Digital Producer for Disney and NBC. Transmedia marketer. ARG and mobile game content developer. ​ Arthur Chan - Award winning brand builder and marketer - co-founder of FC&A, clients include all major Hollywood studios and indies. Benjamin Chang - Serial entrepreneur, technologist, CEO of Skale Education. Bernard Chang - Leading Marvel & DC artist and former Disney Imagineer. Sandy Climan – President of Entertainment Media Ventures, founding Head of CAA’s corporate representation practice. Lindsay Conner - Attorney and chair of the entertainment practice at Manatt, Phelps and Philipps. Mike Corrigan - Corporate strategist, former head of entertainment and media at Pricewaterhouse and CFO of MGM Pictures. Dan Dingh – Co-Founder and CEO of TSM. Andre Fonseca - Digital marketer/co-founder of FC&A. As former VP, Digital for Disney oversaw major Disney titles including Marvel and Pixar. ​ Rafe Fogel - Media and content investor. Investor/board members in Legendary Pictures. Village Roadshow. and Studio Canal. ​ Jack Gao - CEO of Smart Cinema, past International CEO of Wanda, Head of News Corp and Microsoft in China. ​ Jeff Gomez – CEO of Starlight Runner Entertainment. Jeff Matt Leaf – Former Co-Head of Motion Pictures Business Affairs at CAA. Lilly Lee - Master calligrapher, lettering designer, uber connector. Patrick Lee - Founder and former CEO of Rotten Tomatoes. Stu Levy - Founder of TokyoPop, vanguard content company that established the market for Japanese manga in North America. ​ Justin KJ Lin - General manager of Tencent's Fanbyte, Chief Strategy Officer of Firefly Web Games. Benny Luo - Founder/CEO of Next Shark, largest Asian and Asian American news & information portal in market today. Rachel McAllister - Head of MPRM Communications, whose clients have included Disney, Netflix, and Skybound. Andrew Ooi - Global Asian talent manager and producer. CEO of Echelon management. Jack Pan - Leading theatrical and direct to consumer marketing executive at Disney, Summit, STX, and Global Road. Rick Porras - Co-Producer for the Lord of the Rings Trilogy; New media storytelling consultant for Video for Sony. Steven Ray - Music, film, connected technologies executive and executive producer. Charlie Stickney - Independent comics maven, co-publisher of Scout Comics, creator of White Ash. Mike Tankel - Leading marketing and engagement strategist, who works with brands to deliver memorable and sticky brand solutions. ​ Rizwan Virk – Head of MIT Game Lab and Author of the Simulation Hypothesis. Michael Vorhaus - Digital, gaming, and new media expert with 25 years experience building a consulting and research practice at Magid before starting Vorhaus Advisors. ​ Thomas Vu – Head of Franchise Development at Riot Games. Andrew Walters - CSO for RSVD, Former Executive Vice President of Corporate Development at MGM. Bill Wong – Principal, Bill Wong LLC. Former Chief of Staff to California State Legislature and California State Assembly. Brian Wong – Chairman of Radii and former Group VP of Alibaba. ​ ​ PARTNERS Immortal Studios is proud to have strategic partnerships with industry leaders that support our Storyverse and our Mission !

  • Comic-Con-2022 | Immortal Studios

    BOOTH #2102 SIGNING SCHEDULE THURSDAY, JULY 21 Peter Shiao 11am – 12pm & 3pm – 4pm PDT FRIDAY, JULY 22 Gene Ching 10am – 11am PDT Peter Shiao 12pm – 1pm PDT Charlie Stickney 1pm – 2pm PDT Rylend Grant 2pm – 3pm PDT Brian Cunningham 3pm – 4pm PDT Bernard Chang 4pm – 5pm PDT ​ SATURDAY, JULY 23 Brian Cunningham 10am – 12pm PDT Gene Ching 12pm – 1pm PDT Jen Troy & Rylend Grant 3pm – 4pm PDT Peter Shiao 4pm – 5pm PDT SUNDAY, JULY 24 Brian Cunningham 10:30am – 11:30am PDT Rylend Grant 12pm – 1pm PDT Peter Shiao 1pm – 2pm PDT CLICK HERE TO LEARN MORE ABOUT IMMORTAL STUDIOS

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